Nothing says “down on your luck” like eating bugs. Although my wife would probably argue that lobster, crab, and shrimp kinda fall into that category.

When I first started designing the interior and layout of the Khoruysa Brimia, I knew I wanted the ship to have a nice common area with communal dining table and multiple sitting areas. And I wanted it to feel homey: not quite as luxurious as the Enterprise D in Next Generation, but not as utilitarian as the Millennium Falcon, with all its exposed wiring and widgits. I figured if the characters were going to be spending a lot of time on this ship between destinations, they’d probably spruce it up a bit to make it comfortable at least.

The big dining table was very important to me since I thought a number of scenes might involve them hanging out while eating (as they are here) or playing some sort of recreational game (as in the first arc). The table itself is a continuation of the cockpit floor level, which I thought would be a cool little architectural detail. It’s more apparent in the next page.