Archive for June 2010

BONUS CONTENT: Sketchbook: Cember, Sky

June 3, 2010

Here are the sketches I did for the Cember and Sky Arqq-Olem outfits. For Cember, I kept going with variations of his established look of split, 2-piece tops and skirts. This time around, I added some pattern embellishments to his outfits. While I like the solid blue outfit he wore in Bad Goods, the little bits of patterning just add that extra bit of flash that suits his character. So I’ll probably do more of that going forward.

For Sky, the first few sketches here were a bit too dull, “girly,” or fancy. I do kinda like the back skirt of #3 though, so maybe that outfit (or some variation of it) will show up in the future. But for the most part, I really like the banded jumpsuit that I ultimately settled on. It’s a fun outfit to draw, what with all the piping, so I’m pretty sure it’ll be showing up again on a semi-regular basis. I really like the headband as well. Not sure where that came from, but it definitely adds a youthful, cute look to her. That’ll probably stick around too.

Additional commentary about the outfits can be found in the posting for The Big Snow Job #1, Page 14.

Snow Job Ch 03 Pg 16

June 7, 2010 Click for full size

BONUS CONTENT: Sketchbook: Ril

June 10, 2010

I designed Ril’s port outfit to have some slight stylistic similarities to his Bad Goods outfit. In this case, I like that the top has a crossover flap that wraps all the way around the back and clasps onto the front again on the opposite side. It just seemed like a cool look that was a bit different from the norm. Probably not the most practical thing in the world, but then fashion rarely is, I guess.

With Ril’s gun, I like that it’s a bit odd in proportion, with its oversized, thick stubby barrel. I’m not a huge fan of trying to make every weapon look “badass,” so I intentionally try to keep some weapons non-flashy. I was pretty happy with all three rifle sketches, but I ultimately settled on the bottom left one, again because it had the most unusual proportions of the three.

I haven’t decided yet if the pistol on this page is Ril’s signature gun or if it’s just one of many different handguns he’ll carry on different jobs. I imagine him to be a bit of a gun collector, so it would make sense for him to use a wide variety of weapons over the course of the series. I guess we’ll just see how lazy I am during the design phase of the upcoming arcs…

Additional commentary about the outfits can be found in the posting for The Big Snow Job #1, Page 14.

Snow Job Ch 03 Pg 17

June 14, 2010 Click for full size

BONUS CONTENT: Sketchbook: Free Kespa

June 17, 2010

Here we have some sketches I did for Free Kespa, the run-down space station that Roka and company go to in The Big Snow Job #1, Page 15 to meet with Dhama Hes about a job. I knew I wanted the station to have three prongs to it, radiating from a central hub, so the design went fairly quickly.

I thought it might make sense to have the central hub be the main docking area for ships just looking for light supplies or a bit of R&R. I imagined the prongs to be the equivalent of granaries or depots, where major restocking supplies would be kept for larger ships in need of more goods. I’m guessing at this point, those depots have been long since emptied and converted into ramshackle slums and shady businesses.

There’s probably a Starbucks there too.

Snow Job Ch 03 Pg 18

June 21, 2010 Click for full size

BONUS CONTENT: Sketchbook: Dhama Hes

June 24, 2010

The design for Dhama Hes (The Big Snow Job #1, Page 18) was a lot of fun as I wanted him to be very alien and creepy. So I played with some odd proportions (like the very high waist such that he practically has no torso) and weird textures (like the knobby hand palms and mass of thin tentacles for the lower body). And there was something about the spinal ridge on his back shell that was kinda unnerving to me, since it had the appearance of exposed vertebrae.

Looking at the sketches again now, I apparently meant to do some sort of spotted pattern on portions of the upper body shell and arms. Whoops. That’s the problem with leaving some things out at the pencil and ink stage. There’s a good chance I might forget to do those details when I actually get to the coloring stage many months later. Oh well.

Snow Job Ch 03 Pg 19

June 28, 2010 Click for full size