While Ril’s story is mostly comedic and fun, it does take a dark turn here when he flushes them all into space. I like keeping the tone a bit unpredictable and it seemed necessary to have some real stakes involved. Another idea I had was to have Ril find Jayd’s bombs and then fight the Tedeskian salvagers USING those bombs. Since the Brimia had no engines, I thought it might be interesting for him to plant the bombs on the Brimia itself, using the explosions to propel the ship into the salvager vessel, wrecking it. But (a) I’m not sure that’s how the science works in space, and (b) that would have caused too much damage to the Brimia, and I didn’t want that to happen. So I opted for the emergency venting idea.

I’m never sure if action lines are a good thing or not. Sometimes they can feel a bit cartoony, but they also do help make scenes a bit more dynamic. Case in point, I originally drew this page without any  action lines and it just felt a bit lacking. You could tell the scrap was flying out the hatch, but it didn’t feel forceful. I do think the lines really give it more of a sucking vacuum feel.

In the first panel in particular, without the action lines, it just felt wrong, as if the hatch was opening and then things started getting sucked out in the next panel. That hatch opening just felt too static. But I think we all know that as soon as the door cracks open a tiny bit, the suction begins, so adding the lines really helped sell the idea that the danger is immediate as soon as the hatch starts to open.

Eep. An entire issue without Roka, Bocce, Cember, or Bennesaud! I didn’t intend for that originally but when the arc started to run really long and I decided to cut it into 7 issues instead of 5, this is how the issue shook out. My hope is that the Ril and Sky/Jayd scenes are engaging enough, that you don’t even miss the other guys.