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	<title>runnersuniverse.com &#187; Bonus Content</title>
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	<link>http://runnersuniverse.com</link>
	<description>For all things related to Runners, the sci-fi comic by Sean Wang</description>
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		<title>BONUS CONTENT: Con Sketch</title>
		<link>http://runnersuniverse.com/2010/09/bonus-content-con-sketch-2/</link>
		<comments>http://runnersuniverse.com/2010/09/bonus-content-con-sketch-2/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 12:49:07 +0000</pubDate>
		<dc:creator>Sean Wang</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Bonus Content]]></category>
		<category><![CDATA[Con Sketch]]></category>

		<guid isPermaLink="false">http://runnersuniverse.com/?p=1868</guid>
		<description><![CDATA[

Another convention has come and gone and that means more con sketches! Here are two commissions I did recently at the 2010 Baltimore Comic-Con.
The first one was for a &#8220;Firefly&#8221;-themed sketchbook. I find certain characters, like Mal, Zoe, and Jayne, to be a little easier to cartoonify since they have such distinctive features. Kaylee was [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://runnersuniverse.com/wp-content/uploads/2010/09/ConSketch_Kaylee.jpg"><img class="alignnone size-full wp-image-1869" title="Con Sketch Baltimore 2010 Kaylee" src="http://runnersuniverse.com/wp-content/uploads/2010/09/ConSketch_Kaylee.jpg" alt="" width="500" height="742" /></a></p>
<p><a href="http://runnersuniverse.com/wp-content/uploads/2010/09/ConSketch_Ventril.jpg"><img class="alignnone size-full wp-image-1870" title="Con Sketch Baltimore 2010 Ventriloquist" src="http://runnersuniverse.com/wp-content/uploads/2010/09/ConSketch_Ventril.jpg" alt="" width="500" height="628" /></a></p>
<p>Another convention has come and gone and that means more con sketches! Here are two commissions I did recently at the 2010 Baltimore Comic-Con.</p>
<p>The first one was for a &#8220;Firefly&#8221;-themed sketchbook. I find certain characters, like Mal, Zoe, and Jayne, to be a little easier to cartoonify since they have such distinctive features. Kaylee was a much tougher one for me. But I really wanted to draw a character holding some RUNNERS stuffed animals, and Kaylee seemed like the right one to do it. Later in the show, I was talking to David Petersen (Mouse Guard) and telling him about the sketch, and he quickly mentioned that it would have been funny to have drawn Jayne with the stuffed animals. And dammit, I think he&#8217;s right.</p>
<p>The second sketch was for a DC Comics-themed sketchbook. I basically grew up on Marvel, so to be honest, I&#8217;m not all that familiar with the DC universe, but I&#8217;m a sucker for the Batman villains. For some reason, I&#8217;ve always really liked the Ventriloquist. Something about a nebbish guy who shouldn&#8217;t be intimidating but has a psychosis and alter ego that controls him. And that alter ego being a puppet. Because if I were crazy, I would totally act out through a puppet.</p>
<p>Anyway, after seeing this sketch, another attendee asked for The Ventriloquist as well for a sketch card to add to his collection. So I guess other people like The Ventriloquist as well.</p>
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		<title>BONUS CONTENT: Sketchbook: Bocce Snow Outfit</title>
		<link>http://runnersuniverse.com/2010/09/bonus-content-sketchbook-bocce-snow-outfit/</link>
		<comments>http://runnersuniverse.com/2010/09/bonus-content-sketchbook-bocce-snow-outfit/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 04:01:42 +0000</pubDate>
		<dc:creator>Sean Wang</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Bocce]]></category>
		<category><![CDATA[Bonus Content]]></category>
		<category><![CDATA[Sketchbook]]></category>

		<guid isPermaLink="false">http://runnersuniverse.com/?p=1828</guid>
		<description><![CDATA[
It’s nice when you have an established look for a character since subsequent outfits can just draw inspiration from that look. That was certainly the case with Bocce, whose snow outfit was heavily derived from the look of his regular outfit.
I think I pretty much covered Bocce’s outfit in the commentary for The Big Snow [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://runnersuniverse.com/wp-content/uploads/2010/08/Sketch_SJ14_BocceSnow.jpg"><img class="alignnone size-full wp-image-1829" title="Sketchbook_BocceSnow" src="http://runnersuniverse.com/wp-content/uploads/2010/08/Sketch_SJ14_BocceSnow.jpg" alt="" width="700" height="984" /></a></p>
<p>It’s nice when you have an established look for a character since subsequent outfits can just draw inspiration from that look. That was certainly the case with Bocce, whose snow outfit was heavily derived from the look of his regular outfit.</p>
<p>I think I pretty much covered Bocce’s outfit in the commentary for <em><a href="../2009/12/snow-job-ch-02-pg-02/">The Big Snow Job #2, Page 2</a>.</em></p>
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		<title>BONUS CONTENT: Sketchbook: Sky Snow Outfit</title>
		<link>http://runnersuniverse.com/2010/08/bonus-content-sketchbook-sky-snow-outfit/</link>
		<comments>http://runnersuniverse.com/2010/08/bonus-content-sketchbook-sky-snow-outfit/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 04:01:09 +0000</pubDate>
		<dc:creator>Sean Wang</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Bonus Content]]></category>
		<category><![CDATA[Sketchbook]]></category>
		<category><![CDATA[Sky]]></category>

		<guid isPermaLink="false">http://runnersuniverse.com/?p=1825</guid>
		<description><![CDATA[
Early on, I toyed with the idea of Sky having a snow cloak/poncho like everyone else, but eventually I abandoned the idea since her outfit is mostly white anyway, so she didn’t really need the camouflage. I also considered a form-fitting hood but realized the exposed long hair was a bit more feminine, which suited [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://runnersuniverse.com/wp-content/uploads/2010/08/Sketch_SJ13_SkySnow.jpg"><img class="alignnone size-full wp-image-1826" title="Sketchbook_SkySnow" src="http://runnersuniverse.com/wp-content/uploads/2010/08/Sketch_SJ13_SkySnow.jpg" alt="" width="700" height="999" /></a></p>
<p>Early on, I toyed with the idea of Sky having a snow cloak/poncho like everyone else, but eventually I abandoned the idea since her outfit is mostly white anyway, so she didn’t really need the camouflage. I also considered a form-fitting hood but realized the exposed long hair was a bit more feminine, which suited the look of her character more. Plus, long hair is something I can draw blowing to the side to convey windy weather, if need be.</p>
<p>I mentioned in the previous post that I like to use different textures, and that also applied to the fur in the snow outfits, which I wanted to be slightly different between characters. So Sky and Cember have very fine fur in their detailing, while Roka’s hat trim and coat collar are a longer, shaggier fur. For the record, the short fur is much easier to draw. I’m just saying.</p>
<p>Additional notes can be found in the commentary for <em><a href="../2009/12/snow-job-ch-02-pg-04/">The Big Snow Job #2, Page 4</a>.</em></p>
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		<title>BONUS CONTENT: Sketchbook: Ril, Bennesaud Snow Outfit</title>
		<link>http://runnersuniverse.com/2010/08/bonus-content-sketchbook-ril-and-bennesaud-snow-outfit/</link>
		<comments>http://runnersuniverse.com/2010/08/bonus-content-sketchbook-ril-and-bennesaud-snow-outfit/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 04:01:58 +0000</pubDate>
		<dc:creator>Sean Wang</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Bennesaud]]></category>
		<category><![CDATA[Bonus Content]]></category>
		<category><![CDATA[Ril]]></category>
		<category><![CDATA[Sketchbook]]></category>

		<guid isPermaLink="false">http://runnersuniverse.com/?p=1822</guid>
		<description><![CDATA[
I settled on Ril’s outfit pretty easily (I love when that happens!). Different textures are important to me in terms of adding variety to outfits, so for Ril, I thought a fine vertical ribbed pattern would be a nice way to make his outfit visually different. And, as mentioned earlier, that ribbed look was also [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://runnersuniverse.com/wp-content/uploads/2010/08/Sketch_SJ12_RilBennesSnow.jpg"><img class="alignnone size-full wp-image-1823" title="Sketchbook_RilBennesSnow" src="http://runnersuniverse.com/wp-content/uploads/2010/08/Sketch_SJ12_RilBennesSnow.jpg" alt="" width="700" height="1002" /></a></p>
<p>I settled on Ril’s outfit pretty easily (I love when that happens!). Different textures are important to me in terms of adding variety to outfits, so for Ril, I thought a fine vertical ribbed pattern would be a nice way to make his outfit visually different. And, as mentioned earlier, that ribbed look was also derived from his hat, which had already been established in the flashback sequence from <em>Bad Goods</em>.</p>
<p>For Bennesaud, I wanted to give him a little something for this story arc in the form of a belt of pouches. I very briefly considered a bandolier across the torso, but quickly decided that that would be too Chewbacca. I always liked the look of military pouches across the stomach, so that pretty quickly became Bennesaud’s look.</p>
<p>To make Bennesaud’s belt a little more visually interesting (to me, at least), I made the pouches different sizes, so there’s one big pouch on the back, three small ones in the front, and three medium-sized ones on either side. The idea with the really big pouch is that maybe Bennesaud keeps Cember’s snow cloak in there for him since Cember doesn’t have his own bag in this arc. Not really sure the cloak would all fit in there, but that was the intent.</p>
<p>Additional notes for Ril can be found in the commentary for <em><a href="../2009/11/snow-job-ch-02-pg-01/">The Big Snow Job #2, Page 1</a>.</em></p>
<p>Additional notes for Bennesaud can be found in the commentary for <em><a href="../2009/12/snow-job-ch-02-pg-04/">The Big Snow Job #2, Page 4</a>.</em></p>
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		<title>BONUS CONTENT: Sketchbook: Cember Snow Outfit</title>
		<link>http://runnersuniverse.com/2010/08/bonus-content-sketchbook-cember-snow-outfit/</link>
		<comments>http://runnersuniverse.com/2010/08/bonus-content-sketchbook-cember-snow-outfit/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 04:01:30 +0000</pubDate>
		<dc:creator>Sean Wang</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Bonus Content]]></category>
		<category><![CDATA[Cember]]></category>
		<category><![CDATA[Sketchbook]]></category>

		<guid isPermaLink="false">http://runnersuniverse.com/?p=1819</guid>
		<description><![CDATA[
For Cember’s snow outfit, I did like the idea of the radiating flaps on the bottom (sketch #2) since they seemed reminiscent of his lower body tentacles, but ultimately, the design just felt a bit too busy. The final design feels more streamlined while still being fashionable, as per Cember’s aesthetic.
And here we have the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://runnersuniverse.com/wp-content/uploads/2010/08/Sketch_SJ11_CembSnow.jpg"><img class="alignnone size-full wp-image-1820" title="Sketchbook_CembSnow" src="http://runnersuniverse.com/wp-content/uploads/2010/08/Sketch_SJ11_CembSnow.jpg" alt="" width="700" height="945" /></a></p>
<p>For Cember’s snow outfit, I did like the idea of the radiating flaps on the bottom (sketch #2) since they seemed reminiscent of his lower body tentacles, but ultimately, the design just felt a bit too busy. The final design feels more streamlined while still being fashionable, as per Cember’s aesthetic.</p>
<p>And here we have the final design for Cember’s snow cloak as well, which ended up being shortened into a half-cloak. More like a poncho, really. Again, that just seemed a bit more fashionable for Cember than a full length cloak like Roka and Ril’s. The blue clasp and puffballs added that last little bit of flair. Because with Cember, it’s all about the flair.</p>
<p>Additional notes can be found in the commentary for <em><a href="../2009/12/snow-job-ch-02-pg-04/">The Big Snow Job #2, Page 4</a>.</em></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>BONUS CONTENT: Sketchbook: Roka Snow Outfit</title>
		<link>http://runnersuniverse.com/2010/08/bonus-content-sketchbook-roka-snow-outfit/</link>
		<comments>http://runnersuniverse.com/2010/08/bonus-content-sketchbook-roka-snow-outfit/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 20:10:28 +0000</pubDate>
		<dc:creator>Sean Wang</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Bonus Content]]></category>
		<category><![CDATA[Roka]]></category>
		<category><![CDATA[Sketchbook]]></category>

		<guid isPermaLink="false">http://runnersuniverse.com/?p=1790</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><a href="http://runnersuniverse.com/wp-content/uploads/2010/08/Sketch_SJ10_RokaSnow.jpg"><img class="alignnone size-full wp-image-1791" title="Sketchbook_RokaSnow" src="http://runnersuniverse.com/wp-content/uploads/2010/08/Sketch_SJ10_RokaSnow.jpg" alt="" width="700" height="1021" /></a></p>
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		<slash:comments>0</slash:comments>
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		<title>BONUS CONTENT: Sketchbook: Snow Ponchos</title>
		<link>http://runnersuniverse.com/2010/07/bonus-content-sketchbook-snow-ponchos/</link>
		<comments>http://runnersuniverse.com/2010/07/bonus-content-sketchbook-snow-ponchos/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 04:01:03 +0000</pubDate>
		<dc:creator>Sean Wang</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Bonus Content]]></category>
		<category><![CDATA[Cember]]></category>
		<category><![CDATA[Roka]]></category>
		<category><![CDATA[Sketchbook]]></category>

		<guid isPermaLink="false">http://runnersuniverse.com/?p=1781</guid>
		<description><![CDATA[
With this Bonus Feature, I’ll be returning to my Sketchbook concept designs for a bit, this time focusing on all of the snow outfits for the main cast.
In the Commentary for The Big Snow Job #2, Page 7 I mention the thought process behind the ponchos. Basically, I wanted all the individual snow outfits to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://runnersuniverse.com/wp-content/uploads/2010/07/Sketch_SJ09_Ponchos.jpg"><img class="alignnone size-full wp-image-1782" title="Sketchbook_SnowPonchos" src="http://runnersuniverse.com/wp-content/uploads/2010/07/Sketch_SJ09_Ponchos.jpg" alt="" width="700" height="1080" /></a></p>
<p>With this Bonus Feature, I’ll be returning to my Sketchbook concept designs for a bit, this time focusing on all of the snow outfits for the main cast.</p>
<p>In the Commentary for <em><a href="../2009/12/snow-job-ch-02-pg-07/">The Big Snow Job #2, Page 7</a></em> I mention the thought process behind the ponchos. Basically, I wanted all the individual snow outfits to be colorful, but some of the crew would also wear white ponchos or cloaks for part of the story since they would want to blend in with the snowy environment while following the rustlers.</p>
<p>I thought it would be fun to do a camouflage pattern on Roka and Ril’s ponchos, but ultimately, it made more sense to just keep them plain white. I always meant for Cember’s to be a bit different, since I figured he’d have his own, more stylish cloak, complete with puffballs!</p>
<p>I actually really like the bottom design quite a bit. I imagined it as a solid piece down the front and back, about shoulder width. A connected piece on top would then form flaps over the arms. It seems pretty practical to me in that in most normal body positions, the arm flaps are down, giving the wearer the same coverage as a standard poncho. But it allows for a greater degree of arm mobility since it’s not all one single piece that would keep the arms “trapped” underneath since the arm flaps could move independently of the main body covering. And that seemed like something that would come in handy for an action-prone crew.</p>
<p>Not sure why I didn’t go with that design in the end. Maybe I just wanted something a little simpler since (a) it’d be easier to draw, and (b) because I could also see Roka just having the most basic snow ponchos lying around. Nothing fancy. But I like the design enough that I might use it at some point.</p>
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		<slash:comments>2</slash:comments>
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		<title>BONUS CONTENT: Art Tweak: Brimia Interior, Pt 3</title>
		<link>http://runnersuniverse.com/2010/07/bonus-content-art-tweak-brimia-interior-pt-3/</link>
		<comments>http://runnersuniverse.com/2010/07/bonus-content-art-tweak-brimia-interior-pt-3/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 04:01:38 +0000</pubDate>
		<dc:creator>Sean Wang</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Art Tweak]]></category>
		<category><![CDATA[Bonus Content]]></category>
		<category><![CDATA[Khoruysa Brimia]]></category>

		<guid isPermaLink="false">http://runnersuniverse.com/?p=1768</guid>
		<description><![CDATA[
And here we have the last examples of the art revisions I made to the Brimia scene from The Big Snow Job #1, Page 10. This shows the new railing I mentioned in the last post and how it’s a bit more interesting shape-wise than the original horizontal bar.
The corridor to the cockpit is pretty [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://runnersuniverse.com/wp-content/uploads/2010/06/Tweak_Brimia03.jpg"><img class="alignnone size-full wp-image-1770" title="Art Tweak Brimia 03" src="http://runnersuniverse.com/wp-content/uploads/2010/06/Tweak_Brimia03.jpg" alt="" width="700" height="775" /></a></p>
<p>And here we have the last examples of the art revisions I made to the Brimia scene from <a href="../2009/10/snow-job-ch-01-pg-10/"><em>The Big Snow Job #1, Page 10</em></a>. This shows the new railing I mentioned in the last post and how it’s a bit more interesting shape-wise than the original horizontal bar.</p>
<p>The corridor to the cockpit is pretty much the same, but the wall on the left always felt really weird and flat. The new version is still pretty flat, but the grooves at least break up the surface in a more interesting way, and the continuation of the blue trim makes it feel much more cohesive.</p>
<p>Overall, I really like the blue and gray palette of the interior in the new version. I originally went with the tan color to make the common area feel warmer and homier, but it just didn’t register as very sci-fi to me. Changing it to gray makes it seem more like what it is: metal. But there’s also a good amount of the blue to add some color and still keep the room feeling homey.</p>
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		<slash:comments>0</slash:comments>
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		<title>BONUS CONTENT: Art Tweak: Brimia Interior, Pt 2</title>
		<link>http://runnersuniverse.com/2010/07/bonus-content-art-tweak-brimia-interior-pt-2/</link>
		<comments>http://runnersuniverse.com/2010/07/bonus-content-art-tweak-brimia-interior-pt-2/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 04:01:17 +0000</pubDate>
		<dc:creator>Sean Wang</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Art Tweak]]></category>
		<category><![CDATA[Bonus Content]]></category>
		<category><![CDATA[Khoruysa Brimia]]></category>

		<guid isPermaLink="false">http://runnersuniverse.com/?p=1764</guid>
		<description><![CDATA[
More examples of the art revisions I made to the Brimia scene from The Big Snow Job #1, Page 10. Like the trim everywhere else, the original skylight (or would that be “starlight?”) trim was way too thin, especially for a part of the ship that transitions from interior to outer space. As it is, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://runnersuniverse.com/wp-content/uploads/2010/06/Tweak_Brimia02.jpg"><img class="alignnone size-full wp-image-1766" title="Art Tweak Brimia 02" src="http://runnersuniverse.com/wp-content/uploads/2010/06/Tweak_Brimia02.jpg" alt="" width="700" height="955" /></a></p>
<p>More examples of the art revisions I made to the Brimia scene from <a href="../2009/10/snow-job-ch-01-pg-10/"><em>The Big Snow Job #1, Page 10</em></a>. Like the trim everywhere else, the original skylight (or would that be “starlight?”) trim was way too thin, especially for a part of the ship that transitions from interior to outer space. As it is, it’s still a bit thin and I’ll most likely thicken it when it next shows up, but it’s definitely better. I think the grate ceiling adds a slightly industrial look, which I like infinitely better than the weird drop-ceiling of the old version.</p>
<p>With the lower panel, I didn’t change too much. It’s mostly the railing, which was just a tad boring. I thought the central arch shape and radiating bars would be more interesting since they would break up the background in certain angles more than that single horizontal bar would. Eagle-eyed readers may notice that I also changed the grate pattern on the ramp to have the same arch shape.</p>
<p>I also changed the random wall console into more of the blue storage locker shapes that run all around the room. Easier to draw!</p>
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		<title>BONUS CONTENT: Art Tweak: Brimia Interior, Pt 1</title>
		<link>http://runnersuniverse.com/2010/07/bonus-content-art-tweak-brimia-interior-pt-1/</link>
		<comments>http://runnersuniverse.com/2010/07/bonus-content-art-tweak-brimia-interior-pt-1/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 04:01:46 +0000</pubDate>
		<dc:creator>Sean Wang</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Art Tweak]]></category>
		<category><![CDATA[Bonus Content]]></category>
		<category><![CDATA[Khoruysa Brimia]]></category>

		<guid isPermaLink="false">http://runnersuniverse.com/?p=1761</guid>
		<description><![CDATA[
The next few Bonus Feature posts will be a little different and focus on some art revisions I made to the Brimia scene that started on The Big Snow Job #1, Page 10. As I mentioned on that page’s commentary, for this story arc, I tweaked the details of the interior a bit to simplify [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://runnersuniverse.com/wp-content/uploads/2010/06/Tweak_Brimia01.jpg"><img class="alignnone size-full wp-image-1762" title="Art Tweak Brimia 01" src="http://runnersuniverse.com/wp-content/uploads/2010/06/Tweak_Brimia01.jpg" alt="" width="700" height="1181" /></a></p>
<p>The next few Bonus Feature posts will be a little different and focus on some art revisions I made to the Brimia scene that started on <a href="../2009/10/snow-job-ch-01-pg-10/"><em>The Big Snow Job #1, Page 10</em></a>. As I mentioned on that page’s commentary, for this story arc, I tweaked the details of the interior a bit to simplify things but then found the new design to be a bit <em>too</em> simple. So I went back and re-designed the interior again to get back to a more interesting sci-fi look.</p>
<p>This page shows two panels from that sequence, comparing the old versions with the revised versions. As you can see, the old ones just felt a bit too stucco-y and plain. There wasn’t a lot of geometry breaking up the large flat surfaces, and the trimwork around the doors and consoles was too thin.</p>
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		<title>BONUS CONTENT: Database: Brimia Plans</title>
		<link>http://runnersuniverse.com/2010/07/bonus-content-database-brimia-plans/</link>
		<comments>http://runnersuniverse.com/2010/07/bonus-content-database-brimia-plans/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 04:01:54 +0000</pubDate>
		<dc:creator>Sean Wang</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Bonus Content]]></category>
		<category><![CDATA[Database]]></category>
		<category><![CDATA[Khoruysa Brimia]]></category>

		<guid isPermaLink="false">http://runnersuniverse.com/?p=1758</guid>
		<description><![CDATA[
Ahh, the last remnants of my MIT architectural schooling. Money well spent!
These are the floor plans I drew up many, many years ago, before I started the artwork on the first RUNNERS story arc. I needed to figure out the layout of the ship so that things would make sense once I got to drawing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://runnersuniverse.com/wp-content/uploads/2010/06/Data_BrimiaPlans.jpg"><img class="alignnone size-full wp-image-1759" title="Brimia Plans" src="http://runnersuniverse.com/wp-content/uploads/2010/06/Data_BrimiaPlans.jpg" alt="" width="700" height="671" /></a></p>
<p>Ahh, the last remnants of my MIT architectural schooling. Money well spent!</p>
<p>These are the floor plans I drew up many, many years ago, before I started the artwork on the first RUNNERS story arc. I needed to figure out the layout of the ship so that things would make sense once I got to drawing the interiors.</p>
<p>A few things to note: right behind the cockpit, the plans show a small nook with a console station. At the time I thought it would be a nice halfway station between the common area and the cockpit, but in reality, the distance isn’t that great that it would need a halfway point. I’ve since changed it to a small cot, which makes a bit more sense. Anyone on flight duty can take a nap there if necessary, but still be just a few steps away from the cockpit if any emergencies arise.</p>
<p>On the cargo level, I figured the freighter originally had three cargo bays: a big one towards the front, with two smaller ones behind it. Roka at some point converted one of them to a medical bay and additional bedroom. Unlike the bedrooms up top, this larger one is meant to accommodate two people, so that would be Cember and Bennesaud.</p>
<p>All of the Mosquito-related bits are modifications added by Roka, which includes the spacesuit storage, armory, Mosquito link, and the Mosquito itself. The standard version of the Movian freighter obviously doesn’t need the extra shuttle/fighter, so those parts were specifically added to the Brimia due to the hazardous nature of their work.</p>
<p>Bear in mind that this is a pretty old schematic, so I may be changing some things. For one, maybe each bedroom will have its own small bathroom. The single communal bathroom seems a bit odd for a ship housing so many people. But then I guess it could make for some nice scenes of Sky walking back to her room in a towel after a shower. <img src='http://runnersuniverse.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>BONUS CONTENT: Sketchbook: Dhama Hes</title>
		<link>http://runnersuniverse.com/2010/06/bonus-content-sketchbook-dhama-hes/</link>
		<comments>http://runnersuniverse.com/2010/06/bonus-content-sketchbook-dhama-hes/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 04:01:48 +0000</pubDate>
		<dc:creator>Sean Wang</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Bonus Content]]></category>
		<category><![CDATA[Dhama]]></category>
		<category><![CDATA[Hes]]></category>
		<category><![CDATA[Sketchbook]]></category>

		<guid isPermaLink="false">http://runnersuniverse.com/?p=1729</guid>
		<description><![CDATA[
The design for Dhama Hes (The Big Snow Job #1, Page 18) was a lot of fun as I wanted him to be very alien and creepy. So I played with some odd proportions (like the very high waist such that he practically has no torso) and weird textures (like the knobby hand palms and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://runnersuniverse.com/wp-content/uploads/2010/04/Sketch_SJ08_Hes.jpg"><img class="alignnone size-full wp-image-1730" title="Sketchbook_DhamaHes" src="http://runnersuniverse.com/wp-content/uploads/2010/04/Sketch_SJ08_Hes.jpg" alt="" width="700" height="925" /></a></p>
<p>The design for Dhama Hes (<em><a href="../2009/11/snow-job-ch-01-pg-18/">The Big Snow Job #1, Page 18</a></em>) was a lot of fun as I wanted him to be very alien and creepy. So I played with some odd proportions (like the very high waist such that he practically has no torso) and weird textures (like the knobby hand palms and mass of thin tentacles for the lower body). And there was something about the spinal ridge on his back shell that was kinda unnerving to me, since it had the appearance of exposed vertebrae.</p>
<p>Looking at the sketches again now, I apparently meant to do some sort of spotted pattern on portions of the upper body shell and arms. Whoops. That’s the problem with leaving some things out at the pencil and ink stage. There’s a good chance I might forget to do those details when I actually get to the coloring stage many months later. Oh well.</p>
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