Posts Tagged ‘Bocce’

BONUS CONTENT: Bocce Turnaround

March 4, 2010

As I mentioned in a previous post, with Bocce, I wanted his snow outfit to be very similar in style to his regular clothing. So it sticks to the same black and white palette, with the three wraparound bands at the abdomen. I thought the alternating clasps was an interesting look to go with those three bands.

Bocce’s coat collar is a nod to Star Trek, specifically Star Trek II: The Wrath of Khan. I love the uniform designs in that movie and really love the jackets/coats that Kirk, McCoy, and Saavik wear when investigating the space station Regula I. The collar here is directly inspired by the collars on those Regula I jackets.

For the most part, I try to portray characters realistically as far as gun holsters and belts go. Generally, when they’re lounging around the ship, they aren’t armed, since I figure a gun belt has to be a bit clunky to wear all the time. Only when they’re headed for a potentially dangerous situation do they get strapped up with weapons. So a lot of the scenes in The Big Snow Job don’t actually show Bocce fully decked out with his gun belt, as shown here.

BONUS CONTENT: Sketchbook: Roka, Bocce

May 27, 2010

So here we have the costume designs I did for Roka as he appears on The Big Snow Job #1, Page 4 at the Arqq-Olem port. Basically, I just wanted to continue the long sleeve shirt and vest look that was established in the first story arc, since that seems to be his signature style.

Roka’s gun satchel was something I thought up for the first arc, although I never ended up drawing it. So I figured the opening port scene in Snow Job would be a good place to introduce it. I like that it’s something he can easily put on when he needs to be armed, but he can just as easily take it off if he’s on the ship and doesn’t need it. Since it’s the biggest gun of the entire crew, it would probably be a bit clunkier to sit around in than, say, Cember’s pistols.

Bocce’s outfit is the same from Bad Goods, but I needed to concept his energy cast and crutch, not that you end up seeing the crutch all that much in the actual story. I wanted to keep the crutch fairly simple and not over-design it. So it’s basically just a cool sci-fi crutch that can telescope to varying lengths or retract completely into a more compact shape.

Additional commentary about the outfits can be found in the posting for The Big Snow Job #1, Page 14.

BONUS CONTENT: Sketchbook: Bocce Snow Outfit

September 2, 2010

It’s nice when you have an established look for a character since subsequent outfits can just draw inspiration from that look. That was certainly the case with Bocce, whose snow outfit was heavily derived from the look of his regular outfit.

I think I pretty much covered Bocce’s outfit in the commentary for The Big Snow Job #2, Page 2.

BONUS CONTENT: Sketchbook: Flashback Bocce

June 16, 2011

With the more recent sketchbook Bonus pages, I tried to pair them up with the actual story pages for that week, but the next several don’t really fit the bill. They deal with the Bocce flashback scene and are showing up now since I didn’t have the space for them earlier. Anyway…

With Bocce’s flashback design, I knew his outfit would be based on the one he wears in the present. Since his present-day black outfit is a cultural thing, I figured his flashback outfit would only make sense to have a similar look. The only thing I tried to do with it was to make it a little more rural in feel to go with the farm setting.

And the hand-towel around the waist. Because who couldn’t use a hand towel every now and then. Especially on sloppy joe day.

BONUS CONTENT: Sketchbook: Flashback Farm

June 23, 2011

The next several sketchbook pages will focus on the farm from the Bocce Flashback sequence. I was at a real loss with this one when starting out as I had no idea what I wanted. Usually I have something in mind that gives me a nice starting point, but here I had a crippling blank canvas. The only thing I knew was to rule out a whitewashed adobe look since that would be too much like the Lars homestead from Star Wars.

On this page, I was just spitting out building shapes to see if anything grabbed me. Not much did. They all seemed a bit too busy, especially for simple farmers, and none of the shapes were terribly distinctive or memorable. I did like the U-shaped buildings at the bottom, which were based on the U-shaped cuts in Bocce’s shirt collar. I thought that one design element would be a nice way to tie back to the cultural look of the clothing, and it ended up being a nice starting point for the basis of their architecture.

BONUS CONTENT: Sketchbook: Flashback Farm

June 30, 2011

With this page, I started to figure out the basic look of the buildings for Bocce’s farm. I liked the idea of a central room with radiating U-shapes. I also repeated the U-shapes in the doorway arches and window frames to try to get a nice unifying theme going on. It’s also pretty apparent in the stables, both in the roof shapes and the feeding basins.

At this point, I still didn’t really know what I wanted the textures to be. When I actually drew the story pages, I originally made the house and stables constructed of more mechanical bits and steel plating, but it just didn’t look right. The farm was out in the middle of nowhere so I wasn’t sure how they would have gotten all those building supplies there. So I went back to the drawing board to do a second pass. Here is the original version…

BONUS CONTENT: Sketchbook: Flashback Farm

July 7, 2011

Here I went back and did another pass on the Bocce farm house to figure out something that fit with the environment a bit more. Sticking with the same general design aesthetic, I based the new version on a clay structure instead of sheets of corrugated metal at its base. I also decided on terra cotta style roof tiling since that seemed like something more earthen that could potentially be created on site. The other significant change was that I made the central room of the house square in shape, since I found the previous circular shape to be too similar to the Ulon Dosi village huts. Here’s the revised panel…

Kickstarter Rewards: Character Cards

February 23, 2013

Here are all of the 4″ x 6″ Character Cards that will be available as part of the Runners: The Big Snow Job Kickstarter campaign. There will be 8 total, with each one featuring a pair of characters. Lower tier rewards will come with one random Character Card (which makes for a decent bookmark), but all mid-level and higher rewards will come with a complete set.

Kickstarter Inked Illustrations

October 29, 2013

It’s been a while since my last update here. I tend to do more regular posts on the Runners: The Comic Facebook Fan Page, so “Like” that page to get more regular updates (the link is on the right)!

Since the Kickstarter campaign ended, I’ve been pretty busy working on getting everything done while still doing my regular freelance work. I’m happy to report that at this point, I am just about done with all the fulfillment! Almost all the books, sketchbooks, and prints have now gone out and I am just finishing the last 30 or so items, the inked illustrations.

I recently finished all 20 of the 8.5 x 11″ inked character bust portraits. Here’s what they all look like:

Now it’s on to the 11 x 17″ inked full-body illustrations and that will be it!